D&D Essentials Kit (Dungeons & Dragons Intro Adventure Set) Age Range:12 Years & Up
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D&D Essentials Kit (Dungeons & Dragons Intro Adventure Set) Age Range:12 Years & Up

4.8/5
Product ID: 138478356
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🎲11 polyhedral dice
📜Rulebook included
🗺️Fold-out poster map

Description

🎉 Level Up Your Game Nights with D&D!

  • ENGAGE WITH FRIENDS - Gather your squad and create unforgettable memories.
  • ENDLESS REPLAYABILITY - With 81 magic item cards, every game is a new adventure!
  • ALL IN ONE STARTER KIT - Everything you need to embark on your D&D journey.
  • PERFECT FOR NEW PLAYERS - Designed for ages 12 and up, making it accessible for everyone.
  • UNLEASH YOUR IMAGINATION - Dive into epic quests with the Dragon of Icespire Peak adventure!

The D&D Essentials Kit is the ultimate introduction to the world of Dungeons & Dragons, featuring the Dragon of Icespire Peak adventure for characters levels 1-6, a comprehensive rulebook, a Dungeon Master’s screen, a fold-out poster map, 6 blank character sheets, 11 polyhedral dice, and 81 cards detailing magic items and sidekicks. Perfect for ages 12 and up, this kit is designed to foster creativity and camaraderie among friends.

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Reviews

4.8

All from verified purchases

E**I

The Perfect Introduction to D&D: A Review of the Essentials Kit

The D&D Essentials Kit is packed with everything you need to get started, including a rulebook, character sheets, a set of dice, and an adventure book. The rulebook is clear and easy to understand, making it perfect for beginners who may not have any prior experience with tabletop games. The character sheets are also well-designed, with plenty of space to record your character's stats and abilities.One of the standout items in the kit is the set of dice. The dice are of high quality, with a satisfying weight and feel. The set includes all the dice you'll need to play the game, including the iconic 20-sided die (also known as the d20).The adventure book that comes with the kit is also a lot of fun. It's filled with exciting quests and challenges that will keep players engaged and entertained for hours. The book is well-written, with detailed descriptions of the world and the creatures that inhabit it.But what really makes the D&D Essentials Kit stand out is its accessibility. The game is designed to be easy to learn and play, making it perfect for kids and families. The rules are straightforward, and the adventure book provides plenty of guidance and direction for players who may be new to the game.Overall, the D&D Essentials Kit is a fantastic product for anyone who is interested in exploring the world of Dungeons and Dragons. It's well-designed, easy to use, and packed with everything you need to get started. If you have kids who are interested in tabletop games or are looking to try out D&D for the first time, this kit is a great choice. It's a fun and engaging way to spend time together as a family, and it's sure to create memories that will last a lifetime.

P**D

Great addition to the Starter Set

I love the way that this set has been put together for a group of beginning adventurers. The extras added in compared to the starter set are a huge value and take away some of the complications of a beginning DM having to memorize everything. The cards for magic items, NPCs, and quests will help both players and DM quickly reference quests and magic items. The extra dice in the set are also a nice touch. Two d20s for advantage rolling and multiple d6s to save time rolling a single die multiple times are helpful.An additional added feature is the included DM screen. While it’s not as sturdy as the one you can purchase, it provides a great value since it has the same printed information that a DM can quick-reference as the regular screen. It also has beautiful artwork foreshadowing what is to come for the adventuring party.The story itself is why I would recommend this as an additional purchase to the starter set if you’re just getting into Dungeons and Dragons or are buying this for someone who is new. My reasoning isn’t because this story is bad. Actually it’s pretty great! But I’m of the opinion that it’s much harder to run for a beginning DM than the starter set is. This story is set up very well to provide more context to the area around Phandin and give more quests for the DM to pick and choose from to seamlessly insert into the Mines of Phandelver. It can definitely be ran as a self contained adventure with a good story. But a DM should be aware of a few of the challenges stated in other reviews. If those can be overcome or the story tweaked to fit your party a bit better, then you’ll be golden .I highly recommend this set for beginning adventurers and experienced DMs alike. I personally have been DMing for years and have fallen in love with starting off new people in D&D. This book and set is going to add a ton to my next campaign and I can’t wait to make it happen!

A**E

Great for new players, useful for old ones too

If you're looking for a way to get into D&D, this is a great resource. It includes everything that you need* to get started:* dice (a full set including 2d20s so you can easily roll advantage and 4d6 which are good for rolling stats). If you don't have extras, you can pass these around the table as needed, but buying a few extra sets of dice so everyone has a set is about the only thing that you NEED beyond this set. (They're even selling them at the dollar store now, but you can play with one if you must, it'll just slow things down a bit.)* an adventure that goes from levels 1-6 -- great for new players to start in or experienced players can roll up new characters for* basic rules book - this tells you all the basics of how to play the game. There's much more in-depth information and options in the Player's Handbook, the DM Handbook, and expanded in Xanathar's Guide and Tasha's Cauldron of Everything. I would recommend buying them in that order if you can afford them, but you can certainly play with just what's in this box without them (and if you don't want to be overwhelmed with too many options or spend more money, just using what's in the box is fine).* character sheets (a blank set of 6; you can run photocopies of one or download more later) -- the only thing I would have changed would have been to include pre-generated characters for new players, as new character generation can be one of the most daunting and boring tasks if you don't know what you're doing. Just make copies before you start, because if your characters get killed and you need new ones, you don't want to have them all used up. And use pencils, because you'll be doing a lot of erasing and updating!* DM screen (pretty basic version but a good starter one)* a set of perforated cardboard cards detailing magic items and NPCs that can be found in the adventure, character conditions, and combat steps. There's also a set of numbered cards that can be passed around during combat for initiative order -- this is the least useful thing included, as a good initiative tracker (like a flag style) or even just a whiteboard that everyone can see is much more helpful than having to look around the table. Even getting some spring-loaded clothespins with characters' names painted on them and clipping them to the DM screen in order is better than the cards. But the condition cards (that explain what happens when you're grappled, blinded, etc) are boku useful and can be passed around the table as needed. I use the condition cards in my games all the time.* A 2-sided fold-out poster map (about 15x22") that shows the area the adventure occurs in (there's a world-map on one side and a town on the other). This is helpful for showing stuff to players, but some parts of the game happen inside building and caves and such, that aren't on the poster map. If you want to have visual aids for those (which are helpful to the players) I'd recommend getting some wrapping paper with the grid on the backside. You can redraw the building maps on that, and then get some tokens to represent your players. You don't need expensive minis, if you go to printableheroes.com or grab pieces from another board game or just use coins or something. You can also just use "theatre of the mind" and describe what's going on, but most players think having a visual "board" makes the game easier and more fun.D&D is a hobby you can easily spend hundreds of dollars on if you really enjoy it (trust me, I have) but for $8 with this introductory set you can't go wrong. A copy of the Player's Handbook and Dungeon Master's Handbook and some extra dice would help things, but aren't necessary.

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